D-BOX is a misunderstood pivot: a former niche hardware maker that is rapidly turning into a high-margin, royalty-driven “Dolby for haptics” across cinemas and gaming.
D-BOX Technologies Inc. (TSX: DBO), headquartered in Montreal, Quebec, stands at a transformative juncture in its corporate history as of early 2026. Founded in 1998, the corporation has spent over two decades refining a proprietary technology stack that bridges the gap between audiovisual content and physical sensation. While historically viewed by the market as a niche manufacturer of high-end motion systems for home theaters and commercial cinemas, D-BOX has successfully executed a strategic pivot that redefines its investment profile from a capital-intensive hardware vendor to a scalable, high-margin technology licensor. This transition is not merely aspirational; it is empirically validated by the financial results of fiscal years 2025 and 2026, which demonstrate a decoupling of revenue growth from operating expenses and the emergence of robust, recurring free cash flow.
At its core, D-BOX creates and redefines realistic, immersive entertainment experiences by moving the body and sparking the imagination through haptic effects: motion, vibration, and texture. The company’s fundamental value proposition rests on the biological reality that human immersion is multi-sensory. While the audiovisual industry has achieved near-perfection in sight (4K/8K resolution, HDR) and sound (Dolby Atmos, spatial audio), the somatosensory system—the sense of touch and body position—remains the final frontier for total immersion. D-BOX addresses this by encoding specific "haptic tracks" (the D-BOX Haptic Code) that run parallel to the visual and audio tracks of a movie, video game, or simulation. These tracks control actuators integrated into seats or platforms, delivering precise, frame-by-frame synchronized movements that mimic the on-screen action, from the subtle rumble of a car engine to the violent pitch of a spacecraft.
The company operates through three primary market segments, each at a different stage of maturity and monetization:
Commercial Theatrical Entertainment: This segment is currently the primary engine of profitability and brand visibility. D-BOX partners with global exhibitors (such as Cineplex in Canada, Cinemark in the US, and Hoyts in Australia) and major Hollywood studios (Disney, Warner Bros., Universal) to install motion-enabled seats in cinema auditoriums. The revenue model here is hybrid and highly attractive: D-BOX generates upfront revenue from the sale or lease of the motion systems (actuators and controllers) to the exhibitor, but more importantly, it retains a right to a recurring royalty fee based on ticket sales. As of the second quarter of Fiscal 2026, the company’s global footprint has surpassed 1,000 screens in over 40 countries. This installed base acts as a formidable competitive moat; as the network of screens grows, the incentive for studios to encode their blockbusters with D-BOX Haptic Code increases, which in turn drives higher utilization rates and royalty generation. The resilience of this segment has been proven in the post-pandemic era, where "premiumization" has become the dominant trend in cinema. Audiences, having invested in high-quality home entertainment setups, now demand a distinct, superior experience to justify a trip to the theater, and D-BOX provides exactly that differentiated value proposition.
Simulation & Training: Serving the industrial, defense, and commercial training markets, this segment leverages D-BOX’s technology for serious applications. Unlike entertainment, where the goal is suspension of disbelief, the goal here is psychomotor fidelity—training operators of heavy machinery, trucks, trains, and aircraft to respond to physical cues. This B2B segment is characterized by "lumpy" but high-value hardware sales and long-term maintenance contracts. It serves as a technological proving ground, often subsidizing the R&D for higher-fidelity actuators that eventually trickle down to the consumer markets. The shift in global training standards towards simulation to reduce fuel costs, carbon emissions, and safety risks provides a secular tailwind for this division.
Sim Racing & Gaming (The "Pro-sumer" and Home Market): This represents the most significant growth vertical for D-BOX. Capitalizing on the explosive growth of esports and the democratization of high-fidelity simulation hardware, D-BOX has positioned itself as the premium standard for sim racing. The company holds the exclusive license as the official haptic partner of the Fédération Internationale de l'Automobile (FIA), a credential that grants it immense legitimacy in the eyes of motorsport enthusiasts. This segment targets the "pro-sumer"—gamers willing to spend thousands on direct-drive steering wheels and load-cell pedals—offering them the same motion cues used by professional drivers. The strategy here is twofold: sell hardware (actuators and haptic bridges) to the enthusiast market and license the Haptic Code to game publishers (Ubisoft, EA, Microsoft) to ensure native support in titles like Forza Motorsport, F1, and Assassin’s Creed. This creates a "Walled Garden" ecosystem where the hardware’s value is locked to the proprietary software integration.
The fiscal performance through 2025 and into 2026 underscores the success of focusing on these commercial markets. The company reported record revenues of $42.8 million for Fiscal 2025, an 8% increase year-over-year, and more importantly, a 254% increase in net profit to $3.9 million.
However, the investment case is not without complexity. The company faces macroeconomic risks related to discretionary consumer spending, as premium movie tickets and gaming hardware are luxury goods. It also navigates a consolidated customer base in the theatrical sector and the constant threat of technological obsolescence from emerging VR/AR haptic solutions. Furthermore, the company recently underwent a significant leadership transition in 2025, with a new CEO, Naveen Prasad, and a new CFO, David Reid, taking the helm. While early results suggest continuity and execution, management alignment and capital allocation remain critical variables in the long-term thesis.
In summary, D-BOX Technologies is an investment in the "Experience Economy." It is a small-cap technology firm that has successfully traversed the "Valley of Death" between hardware manufacturing and software licensing. It now stands as a profitable, cash-generative entity with a dominant market share in theatrical haptics and a massive, largely untapped addressable market in home gaming. The current valuation, which appears to lag the recent explosion in profitability, suggests a market disconnect that offers a compelling opportunity for investors willing to look beyond the hardware legacy and see the software-defined future.
The operational engine of D-BOX is built upon a synergistic interplay between proprietary technology, strategic content partnerships, and a scalable installation base. To understand the investment potential, one must dissect the specific drivers of revenue and the strategic initiatives designed to compound value over the next decade.
The linchpin of D-BOX’s business model is the D-BOX Haptic Code. This is not a generic vibration algorithm. Competitors in the lower-end consumer market, such as ButtKicker or basic bass shakers, rely on audio frequency analysis—translating low-frequency sound waves (bass) into physical vibration. While effective for explosions, this method lacks nuance; a bass shaker cannot distinguish between a car engine’s idle and a car hitting a bump on the left side versus the right.
D-BOX, conversely, utilizes a team of haptic designers (kinetic artists) who manually or semi-automatically code distinct motion tracks for every piece of supported content. They dictate precise movements across three axes of freedom (Heave, Pitch, and Roll) and intricate textures (road grain, engine RPM, suspension travel).
Intellectual Property Protection: This methodology is protected by over 140 patents
The Content Moat: This approach creates a formidable barrier to entry. A competitor cannot simply engineer a better actuator; they must recreate the library of over 3,000 coded titles.
The theatrical segment is the cash cow, providing the free cash flow required to fund growth initiatives in gaming.
The Royalty-Driven Flywheel: The shift from selling seats to licensing seats is the single most important driver of D-BOX’s margin expansion. In the past, D-BOX acted as a vendor. Today, D-BOX partners with exhibitors. In many deals, D-BOX may subsidize the hardware or offer favorable lease terms in exchange for a percentage of the "D-BOX Premium" added to the ticket price (typically a $4–$8 surcharge).
Operating Leverage in Action: Once a screen is installed, the cost to D-BOX for that screen is essentially zero (excluding minor maintenance). Every ticket sold is nearly 100% gross margin revenue. As the installed base grows (1,084 screens as of Q2 FY2026), the cumulative royalty stream grows, while the fixed cost of coding the movies remains static. Coding Avatar: Fire and Ash costs the same whether it plays on 500 screens or 5,000 screens.
Counter-Cyclical Performance: A critical insight from the Q2 FY2026 data is the decoupling of D-BOX royalties from the gross box office. While the domestic box office declined 11.1% in the period, D-BOX royalties grew 40%.
Strategic Expansion: Growth is being driven by expanding the footprint with existing major partners like Cinemark and Cineplex, but also through aggressive entry into under-penetrated markets in Latin America and EMEA. The introduction of the "Luxury Compact" seat allows exhibitors to retrofit smaller auditoriums without reducing seat counts significantly—a major objection handler for theater owners looking to upgrade revenue per square foot.
If Theatrical is the cash cow, Sim Racing is the star. The market for sim racing hardware is projected to grow from $13.6 billion in 2025 to $19.4 billion by 2030.
The "FIA" Seal of Approval: D-BOX’s exclusive partnership with the FIA is a strategic masterstroke. In the world of sim racing, realism is the currency. By being the only haptic system certified by the governing body of motorsport, D-BOX commands pricing power and brand prestige that competitors like Next Level Racing or generic motion platform vendors cannot match.
Hardware Ecosystem: The Gen 5 (G5) haptic system
Software Integration as a Strategy: D-BOX creates "Adaptive Gaming Modes" for games that are not natively coded, allowing the seat to interpret controller inputs (e.g., pressing 'W' on a keyboard creates a forward lurch). However, the ultimate goal is native integration. By embedding D-BOX code into game engines (Unreal Engine, Unity), they ensure that haptics are not an afterthought but a core design element. The list of compatible games now includes major franchises like F1 2024, Forza Motorsport, Assassin’s Creed Valhalla, and The Crew Motorfest.
Partnership Strategy: Rather than trying to become a consumer furniture brand, D-BOX partners with established gaming hardware leaders. The collaboration with Cooler Master to produce the "Motion 1" haptic gaming chair
While less glamorous, this segment provides essential diversification.
Industrial Applications: D-BOX actuators are used to train operators of Caterpillar excavators, John Deere tractors, and port cranes. The ROI for corporate clients is clear: a simulator accident costs nothing; a real-world training accident costs millions.
Defense & Aerospace: The need for pilot training and drone operator training is constant. D-BOX’s modular architecture allows defense contractors to build low-cost, deployable simulators that can be shipped to forward operating bases—something impossible with massive hydraulic hexapod simulators.
Market Dynamics: This segment is characterized by long sales cycles but extremely sticky relationships. Once a defense contractor designs a simulator around D-BOX dimensions and software, switching costs are prohibitive.
The financial analysis of D-BOX Technologies reveals a company that has fundamentally altered its unit economics. The shift towards licensing and royalties has resulted in a P&L statement that is increasingly detached from the capital intensity of its past.
Fiscal Year 2025 (Ended March 31, 2025): Fiscal 2025 served as the validation year for the "post-pandemic" strategy.
Total Revenue: $42.8 million, an increase of 8% YoY.
Royalties: Reached a record $11 million, up 27% YoY.
Adjusted EBITDA: $7.3 million, representing a 17% margin. This was a 900 basis point expansion over the previous year, demonstrating powerful operating leverage.
Net Profit: $3.9 million ($0.02 EPS).
Balance Sheet: Liquidity stood at $16 million, proving the company can self-fund operations.
Fiscal Year 2026 (Year-to-Date Performance): The momentum from FY2025 did not just continue; it accelerated violently in the first half of FY2026.
Q1 FY2026:
Revenues surged 49% to $13.0 million.
Royalties hit $4.0 million (up 64% YoY).
Net Profit was $2.0 million, even after absorbing a $0.9 million restructuring charge related to the CEO transition.
Q2 FY2026:
Revenue: Record $16.1 million.
Theatrical System Sales: Increased 62% to $6.4 million, indicating exhibitors are aggressively installing new screens.
Royalties: Record $4.5 million.
Net Profit: Record $4.5 million.
Adjusted EBITDA: Record $5.6 million (35% margin).
Key Insight: The Q2 net profit of $4.5 million is nearly equal to the royalty revenue of $4.5 million. This suggests that the gross profit from system sales and other segments covers the entirety of the company's OPEX, allowing the royalty stream to drop almost 100% to the bottom line (pre-tax). This is the "Holy Grail" of a licensing business model.
D-BOX maintains a pristine balance sheet, which acts as a strategic asset in a high-interest-rate environment.
Cash Position: As of Q2 FY2026, the company held approximately $10.6 million in cash.
Debt: Total debt is negligible at roughly $0.4 million, and crucially, it is non-interest bearing. In an era where small-cap tech companies are often crushed by debt service costs, D-BOX is financially sovereign.
Working Capital: The increase in system sales requires working capital for inventory (actuators), but the cash cycle is well-managed. The company is generating sufficient operating cash flow ($7.3 million in FY2025) to fund this working capital build without external financing.
Share Structure: There are approximately 222.7 million shares outstanding.
Valuing D-BOX requires distinguishing between its hardware legacy and its software future. The market currently prices it as a cyclical manufacturer, but the fundamentals scream "Software-as-a-Service" (SaaS) or IP Licensor.
Current Trading Metrics (Jan 3, 2026):
Price: CA$0.92.
Market Cap: ~CA$205 million.
Enterprise Value (EV): ~CA$195 million (Market Cap - Cash).
Trailing 12-Month (TTM) Performance Analysis: To get a true picture of earnings power, we sum the last four quarters (Q3 FY25 + Q4 FY25 + Q1 FY26 + Q2 FY26):
Note: Q3 FY25 and Q4 FY25 data derived from annual totals less H1.
TTM Net Profit Estimate: ~$1.4M (Q3) + $0.7M (Q4) + $2.0M (Q1) + $4.5M (Q2) = ~$8.6 million CAD.
TTM EPS: $8.6M / 222M shares = $0.039 CAD.
TTM P/E Ratio: $0.92 / $0.039 = 23.6x.
Forward-Looking Valuation (Run-Rate Analysis): The TTM number is backward-looking and weighs the "ramp-up" phase. If we annualize the most recent quarter (Q2 FY26) which represents the current operational reality:
Annualized Net Profit: $4.5M x 4 = $18.0 million.
Annualized EPS: $18.0M / 222M = $0.081 CAD.
Forward P/E Ratio: $0.92 / $0.081 = 11.4x.
Comparative Valuation:
Hardware Peers (e.g., Logitech, Corsair): Typically trade at 15x–20x Forward Earnings.
IP Licensors (e.g., Dolby Laboratories): Typically trade at 25x–35x Forward Earnings due to the high-margin, recurring nature of revenue.
The Mispricing: D-BOX is trading at 11.4x forward earnings (Run-rate), a significant discount to even the hardware peer group, let alone the licensing peer group it aspires to join. The market is pricing in a massive reversion to the mean, assuming the Q2 results were an anomaly. However, the recurring nature of the royalty line suggests these results are sticky.
Intrinsic Value (DCF Approximation): Assuming a conservative 10% discount rate and a 3% terminal growth rate:
Free Cash Flow (FCF) roughly tracks Net Profit given the low CAPEX requirements of the licensing model.
Starting FCF: $15M (conservative discount to $18M run rate).
Growth Year 1-5: 15% (driven by screen expansion and gaming).
This simple model yields an intrinsic value significantly higher than the current share price, likely in the $2.00 - $2.50 CAD range.
While the growth story is compelling, D-BOX operates in a volatile environment. Investors must weigh the operational execution against significant external risks.
Discretionary Spending Crunch: The primary threat to D-BOX is a global recession. A D-BOX movie ticket often costs 30-50% more than a standard ticket. In a severe economic downturn, families may cut "premium" entertainment first. Similarly, a $2,000+ sim racing rig is a purely discretionary luxury purchase.
The "Lipstick Effect" Counter-Argument: Historically, cinema has been resilient in recessions. Consumers may cancel the $5,000 vacation to Disney World but substitute it with a $100 family night out at the movies (in D-BOX seats) as a consolation luxury. The Q2 FY26 royalty growth (+40%) amidst a box office decline (-11%) supports this resilience theory.
Exhibitor Consolidation: The theatrical market is dominated by a few giants: AMC, Cinemark, and Cineplex. D-BOX’s revenue is heavily concentrated within these accounts. The bankruptcy or restructuring of a major partner (as seen with Cineworld/Regal in the past) could freeze payments or lead to contract renegotiations.
Studio Gatekeepers: D-BOX relies on studios to provide early access to films for coding. If a major studio (e.g., Disney) decided to develop an in-house haptic standard or partner exclusively with a competitor (e.g., 4DX), D-BOX’s content pipeline would dry up. However, D-BOX's agnostic nature (it works with all studios) protects it somewhat compared to proprietary formats owned by a single studio.
The Rise of VR and Haptic Suits: The "Metaverse" vision often involves haptic vests (TeslaSuit, bHaptics) rather than motion seats. While D-BOX is integrated into the seat, the industry could shift toward wearable haptics. D-BOX must ensure its Haptic Code is the universal language that drives any haptic device, not just seats.
Competitor Resurgence: In the Sim Racing market, competitors like ButtKicker (The Guitammer Company) and Next Level Racing (with their HF8 haptic pad) offer lower-cost alternatives. ButtKicker uses audio transduction, which is cheaper and works with all content instantly, without needing specific coding. D-BOX must constantly prove to the consumer that the "coded" experience is worth the significant price premium over the "audio-based" experience.
4DX Competition: In the cinema space, CJ 4DPLEX’s 4DX format is a direct competitor. 4DX includes environmental effects (wind, rain, scents) in addition to motion seats. Some consumers prefer the "theme park" nature of 4DX over the focused motion of D-BOX. D-BOX competes by being cheaper for exhibitors to install and less maintenance-intensive (no water lines or scent canisters).
Small Cap Liquidity: With a market cap around $200 million, the stock can be illiquid. Institutional investors often have minimum market cap thresholds (e.g., $500M or $1B), limiting the pool of potential buyers. This can lead to price volatility disconnected from fundamentals.
Insider Activity: Recent insider selling by Director Daniel Marks (selling ~630k shares in Dec 2025
Forecasting the trajectory of D-BOX requires modeling the adoption rates of its technology across its three verticals. The following scenarios project the Total Return potential through 2031.
Narrative: The theatrical rollout continues at a mature pace (8-10% screen growth annually). D-BOX solidifies its position as the premium standard in Sim Racing but remains a high-end niche product rather than a mass-market essential. Royalties grow steadily as the installed base expands. Margins stabilize around 20% as tax loss carryforwards are exhausted and OPEX normalizes.
Key Inputs:
Revenue CAGR: 12% (Driven by 8% theatrical volume + 15% gaming growth).
Net Margin: 20% (Conservative compression from current 28% spike).
Share Count: Flat (Buybacks offset Stock-Based Compensation).
Exit Multiple: 18x P/E (Standard valuation for a mature, moderate-growth industrial/tech hybrid).
2031 Financials:
Revenue: ~$105 Million.
Net Profit: ~$21 Million.
EPS: ~$0.095.
Valuation: $0.095 EPS 18x P/E = $1.71 CAD.
Narrative: D-BOX achieves a "Dolby Moment." The Haptic Code becomes the industry standard for all immersive content. A major partnership with a peripheral giant (Logitech or Corsair) brings D-BOX technology into mass-market gaming chairs ($500 price point). Theatrical penetration accelerates in Asia/China. Royalty mix exceeds 50% of revenue.
Key Inputs:
Revenue CAGR: 22% (Gaming explosion + aggressive international theatrical).
Net Margin: 30% (Pure operating leverage on software licensing).
Share Count: Reduces 10% (Aggressive NCIB usage with excess cash).
Exit Multiple: 25x P/E (Premium multiple for high-growth, high-margin IP company).
2031 Financials:
Revenue: ~$160 Million.
Net Profit: ~$48 Million.
EPS: ~$0.24 (on ~200M shares).
Valuation: $0.24 EPS 25x P/E = $6.00 CAD.
Narrative: A global recession stalls theatrical installations. VR headsets with haptic vests displace motion seats. The "Sim Racing" boom cools off as a pandemic fad. Revenue reverts to hardware dependency with compressing margins.
Key Inputs:
Revenue CAGR: 2% (Stagnation).
Net Margin: 8% (Fixed costs eat into lower revenue; royalties decline).
Share Count: Increases 10% (Dilution for working capital or survival).
Exit Multiple: 10x P/E (Distressed hardware manufacturer multiple).
2031 Financials:
Revenue: ~$66 Million.
Net Profit: ~$5.3 Million.
EPS: ~$0.02.
Valuation: $0.02 EPS * 10x P/E = $0.20 CAD.
Probability Weighted Target Price: Assigning probabilities based on the strength of the current pivot and the historical resilience of the cinema sector:
Base Case (50%): The most probable outcome of steady execution.
High Case (30%): Significant upside exists in gaming, warranting a meaningful weight.
Low Case (20%): Technology risk remains non-zero.
Calculation: ($1.71 0.50) + ($6.00 0.30) + ($0.20 * 0.20) = $2.69 CAD.
Summary: OPERATING LEVERAGE UNLOCKED
This scorecard evaluates the intangible assets and qualitative factors that will determine D-BOX's ability to achieve the scenarios outlined above.
| Metric | Score (1-10) | Narrative Analysis |
| Management Alignment | 8/10 | The leadership transition has been handled adeptly. CEO Naveen Prasad, with his background at Vice Media and Elevation Pictures, brings necessary media savvy to a tech company. His recent open-market purchase of 100,000 shares in December 2025 |
| Revenue Quality | 9/10 | This score has improved dramatically over the last 3 years. The shift from one-off hardware sales to recurring royalties (Theatrical) and software licensing (Gaming) creates a high-quality, predictable revenue stream. 28% of revenue is now pure-profit royalty |
| Market Position | 9/10 | D-BOX is the "Gorilla" in its specific niche. In Sim Racing, the FIA license is a unique differentiator that competitors like Next Level Racing cannot replicate. In Cinema, they have the largest installed base of haptic seats globally (1,000+ screens). They are winning the "standardization" war. |
| Growth Outlook | 8/10 | The pipeline is robust. Theatrical system sales growing at 62% YoY |
| Financial Health | 9/10 | The company is effectively debt-free with a net cash position. Operating cash flow covers CAPEX and buybacks. This financial sovereignty is rare for a small-cap growth stock and significantly de-risks the investment. |
| Business Viability | 8/10 | Having survived the COVID-19 pandemic—which shut down its primary revenue source (cinemas) for two years—the company has proven its resilience. The business model is viable and battle-tested. Haptics are moving from "gimmick" to "essential immersion feature." |
| Capital Allocation | 7/10 | Management has been prudent. They have avoided splashy, destructive M&A. The focus has been on organic growth and returning capital via the NCIB (share buybacks). The 2025 NCIB renewal |
| Analyst Sentiment | 5/10 | The company is under-followed. With only a handful of analysts covering it and a "Buy" consensus based on thin volume |
| Profitability | 9/10 | Recent quarters have been stellar. Net margins exceeding 25% are exceptional for a hardware/software hybrid. The consistency of this profitability over the last 4 quarters proves it is structural, not accidental. |
| Track Record | 7/10 | Historically, D-BOX was a volatile, money-losing stock that frustrated long-term holders. The track record since 2023 is excellent, but the long-term history weighs on the score. They are currently rebuilding credibility with the market. |
Overall Blended Score: 7.9/10 Summary: BEST IN CLASS
D-BOX Technologies presents a textbook example of a "misunderstood pivot." The market continues to value the company based on its historical identity as a cyclical hardware manufacturer, assigning it a low earnings multiple (~11x Forward P/E). However, the operational reality is that D-BOX has successfully metamorphosed into a high-margin IP licensing and royalty business, which typically commands multiples of 20x to 30x.
The Investment Thesis:
Multiple Expansion: As the market digests the sustainability of the new profit margins (proven by the record Q2 FY2026 results), the valuation multiple should expand to reflect the "software" economics of the business.
Earnings Growth: Even without multiple expansion, the organic growth of the screen network and the sim racing vertical drives earnings per share higher. The operating leverage means that a 10% increase in revenue can drive a 20-30% increase in Net Profit.
Strategic Scarcity: D-BOX owns the dominant standard (The Haptic Code) in a growing niche (Immersive Entertainment). This makes it a potential acquisition target for larger entities looking to own the "living room experience," such as a gaming peripheral company (Logitech) or an entertainment conglomerate.
Catalysts:
Continued Quarterly Beats: Another quarter of >$4M net profit will make the trailing valuation undeniably cheap.
New Gaming Partnerships: Announcements of native code integration into Tier-1 video game releases (e.g., the next Grand Theft Auto or Call of Duty).
Institutional Buying: As the market cap creates a larger float, small-cap funds may begin building positions, driving demand.
Risks: The primary risk remains a severe macroeconomic contraction that targets the "Experience Economy." However, D-BOX's pristine balance sheet provides a fortress against such a downturn.
Summary: BUY THE PIVOT
D-BOX (DBO.TO) is currently exhibiting a classic bullish reversal pattern.
Trend: The stock is trading firmly above its 200-day moving average ($0.75 CAD)
Moving Averages: A "Golden Cross" (50-day MA crossing above the 200-day MA) occurred in late 2025, a strong technical buy signal that often precedes sustained rallies.
Price Action: Recent price action shows consolidation in the $0.88–$0.96 range
Outlook: The technicals suggest a breakout above the psychological $1.00 level is imminent, provided the general market holds. Support is strong at $0.88.
Summary: STRONG BULLISH TREND
View D-BOX Technologies Inc. (DBO.TO) stock page
Loading the interactive version of this report…